Transform
Performs transformations (translate, rotate, and scale) on geometry.
Inputs
-
geometry
- Accepts multiple geometry connections.
-
translate
- The vector value that defines the translation input primitives will move.
-
rotate
- The vector value that defines the rotation input primitives will rotate around based on the center pivot or pivot inputs.
-
scale
- The vector value that defines how much the input primitives will be scaled by.
-
center pivot
- Sets whether the input primitives will be manipulated with respect to their centers or not.
-
pivot
- The vector value that defines the position of the pivot that the input primitives will be manipulated with respect to when the center pivot input is set to
false
.
- The vector value that defines the position of the pivot that the input primitives will be manipulated with respect to when the center pivot input is set to
Outputs
-
geometry
- Output primitives.
-
points
- The list of points of the output primitives.
-
points.x
- The list of x values of the points of the output primitives.
-
points.y
- The list of y values of the points of the output primitives.
-
points.z
- The list of z values of the points of the output primitives.
-
translate
- The list of vector values that input primitives have been translated by.
-
rotate
- The list of vector values that input primitives have been rotated by.
-
scale
- The list of vector values that input primitives have been scaled by.
Note(s)
- Other names for this node include: TransfromPrimitives, Move, Translate, Rotate, Scale, Position, and Size.