Triangulate surface
Converts NURBS surfaces to meshes.
Inputs
-
geometry
- Accepts a single geometry connection (unless the SHIFT key is held).
-
mode
- Sets the mode in which the quality of the resulting triangulated mesh is determined. This can be
combine U & V quality
orseparate U & V quality
.
- Sets the mode in which the quality of the resulting triangulated mesh is determined. This can be
-
quality
- The value that defines the quality for both U & V coordinates of the resulting triangulated mesh when mode is set to
combine U & V quality
.
- The value that defines the quality for both U & V coordinates of the resulting triangulated mesh when mode is set to
-
qualityU
- The value that defines the quality for the U coordinate of the resulting triangulated mesh when mode is set to
separate U & V quality
.
- The value that defines the quality for the U coordinate of the resulting triangulated mesh when mode is set to
-
qualityV
- The value that defines the quality for the U coordinate of the resulting triangulated mesh when mode is set to
separate U & V quality
.
- The value that defines the quality for the U coordinate of the resulting triangulated mesh when mode is set to
Outputs
-
geometry
- Output primitives.
-
points
- The list of points of the output primitives.
-
points.x
- The list of x values of the points of the output primitives.
-
points.y
- The list of y values of the points of the output primitives.
-
points.z
- The list of z values of the points of the output primitives.
Note(s)
- Other names for this node include: TesselatePatch, NURBS to polygon, NURBS patch to triangles, Mesh, Tessellate, and Convert.