Triangulate surface

Converts NURBS surfaces to meshes.


Inputs

  • geometry

    • Accepts a single geometry connection (unless the SHIFT key is held).
  • mode

    • Sets the mode in which the quality of the resulting triangulated mesh is determined. This can be combine U & V quality or separate U & V quality.
  • quality

    • The value that defines the quality for both U & V coordinates of the resulting triangulated mesh when mode is set to combine U & V quality.
  • qualityU

    • The value that defines the quality for the U coordinate of the resulting triangulated mesh when mode is set to separate U & V quality.
  • qualityV

    • The value that defines the quality for the U coordinate of the resulting triangulated mesh when mode is set to separate U & V quality.

Outputs

  • geometry

    • Output primitives.
  • points

    • The list of points of the output primitives.
  • points.x

    • The list of x values of the points of the output primitives.
  • points.y

    • The list of y values of the points of the output primitives.
  • points.z

    • The list of z values of the points of the output primitives.

Note(s)

  • Other names for this node include: TesselatePatch, NURBS to polygon, NURBS patch to triangles, Mesh, Tessellate, and Convert.

Example(s)