Triangulate surface
Converts NURBS surfaces to meshes.
Inputs
- 
geometry
- Accepts a single geometry connection (unless the SHIFT key is held).
 
 - 
mode
- Sets the mode in which the quality of the resulting triangulated mesh is determined. This can be 
combine U & V qualityorseparate U & V quality. 
 - Sets the mode in which the quality of the resulting triangulated mesh is determined. This can be 
 - 
quality
- The value that defines the quality for both U & V coordinates of the resulting triangulated mesh when mode is set to 
combine U & V quality. 
 - The value that defines the quality for both U & V coordinates of the resulting triangulated mesh when mode is set to 
 - 
qualityU
- The value that defines the quality for the U coordinate of the resulting triangulated mesh when mode is set to 
separate U & V quality. 
 - The value that defines the quality for the U coordinate of the resulting triangulated mesh when mode is set to 
 - 
qualityV
- The value that defines the quality for the U coordinate of the resulting triangulated mesh when mode is set to 
separate U & V quality. 
 - The value that defines the quality for the U coordinate of the resulting triangulated mesh when mode is set to 
 
Outputs
- 
geometry
- Output primitives.
 
 - 
points
- The list of points of the output primitives.
 
 - 
points.x
- The list of x values of the points of the output primitives.
 
 - 
points.y
- The list of y values of the points of the output primitives.
 
 - 
points.z
- The list of z values of the points of the output primitives.
 
 
Note(s)
- Other names for this node include: TesselatePatch, NURBS to polygon, NURBS patch to triangles, Mesh, Tessellate, and Convert.