Set color

Sets the color and alpha of primitives.


Inputs

  • geometry

    • Accepts a single geometry connection (unless the SHIFT key is held).
  • set

    • Sets what aspect of the input primitives to set the color. This can be surface (diffuse) color or mesh wireframe colors.
  • color

    • The color value (vector) that defines what color to set the input primitives.
  • alpha

    • The value that defines the alpha (transparency) of the set color (between a range of 0 and 1).
  • primitive mask

    • The list of boolean values that defines which input primitives to set the color to. If empty, all input primitives will be set to the defined color.

Outputs

  • geometry

    • Output primitives.
  • points

    • The list of points of the output primitives.
  • points.x

    • The list of x values of the points of the output primitives.
  • points.y

    • The list of y values of the points of the output primitives.
  • points.z

    • The list of z values of the points of the output primitives.

Notes

  • Other names for this node include: SetColor, Alpha, Wireframe, and Transparency.

Examples