Project UV

Creates UV coordinates on a mesh by projecting along an axis.


Inputs

  • geometry

    • Accepts a single geometry connection (unless the SHIFT key is held).
  • axis

    • Sets the axis in which the UV coordinates are projected. This can be X, Y or Z.
  • repeat U

    • The value that defines how many times a U coordinate will be projected along its respective dimension.
  • repeat V

    • The value that defines how many times a V coordinate will be projected along its respective dimension.
  • repeat bounds

    • Sets the bounds by which UV coordinates are projected. These can be per object (per each individual primitive) or all objects (over all input primitives).

Outputs

  • geometry

    • Output primitives.
  • points

    • The list of points of the output primitives.
  • points.x

    • The list of x values of the points of the output primitives.
  • points.y

    • The list of y values of the points of the output primitives.
  • points.z

    • The list of z values of the points of the output primitives.

Note(s)

  • Other names for this node include: ProjectUV, Texture, and Map.

Example(s)