Project UV
Creates UV coordinates on a mesh by projecting along an axis.
Inputs
- 
geometry
- Accepts a single geometry connection (unless the SHIFT key is held).
 
 - 
axis
- Sets the axis in which the UV coordinates are projected. This can be 
X,YorZ. 
 - Sets the axis in which the UV coordinates are projected. This can be 
 - 
repeat U
- The value that defines how many times a U coordinate will be projected along its respective dimension.
 
 - 
repeat V
- The value that defines how many times a V coordinate will be projected along its respective dimension.
 
 - 
repeat bounds
- Sets the bounds by which UV coordinates are projected. These can be 
per object(per each individual primitive) orall objects(over all input primitives). 
 - Sets the bounds by which UV coordinates are projected. These can be 
 
Outputs
- 
geometry
- Output primitives.
 
 - 
points
- The list of points of the output primitives.
 
 - 
points.x
- The list of x values of the points of the output primitives.
 
 - 
points.y
- The list of y values of the points of the output primitives.
 
 - 
points.z
- The list of z values of the points of the output primitives.
 
 
Note(s)
- Other names for this node include: ProjectUV, Texture, and Map.