Project UV
Creates UV coordinates on a mesh by projecting along an axis.
Inputs
-
geometry
- Accepts a single geometry connection (unless the SHIFT key is held).
-
axis
- Sets the axis in which the UV coordinates are projected. This can be
X
,Y
orZ
.
- Sets the axis in which the UV coordinates are projected. This can be
-
repeat U
- The value that defines how many times a U coordinate will be projected along its respective dimension.
-
repeat V
- The value that defines how many times a V coordinate will be projected along its respective dimension.
-
repeat bounds
- Sets the bounds by which UV coordinates are projected. These can be
per object
(per each individual primitive) orall objects
(over all input primitives).
- Sets the bounds by which UV coordinates are projected. These can be
Outputs
-
geometry
- Output primitives.
-
points
- The list of points of the output primitives.
-
points.x
- The list of x values of the points of the output primitives.
-
points.y
- The list of y values of the points of the output primitives.
-
points.z
- The list of z values of the points of the output primitives.
Note(s)
- Other names for this node include: ProjectUV, Texture, and Map.