Mirror
Mirrors geometry across a selected axis.
Inputs
- 
geometry
- Accepts a single geometry connection (unless the SHIFT key is held).
 
 - 
axis
- Sets the axis in which input primitives are mirrored across. This can be 
x,y, orz. 
 - Sets the axis in which input primitives are mirrored across. This can be 
 - 
mode
- Sets the position of the mirror axis in which input primitives are mirrored. This can be 
around min,around center,around max, oraround pivot value(which sets a custom mirror axis). 
 - Sets the position of the mirror axis in which input primitives are mirrored. This can be 
 - 
pivot
- The vector value that defines the mirror plane when the mode input is set to 
around pivot value. 
 - The vector value that defines the mirror plane when the mode input is set to 
 - 
keep input geo
- Sets whether to keep the input primitives or not.
 
 - 
combine result
- Sets how resulting meshes are combined. This can be 
leave as is(will not combine meshes),combine pairs of meshes(will combine an individual PolyMesh primitive with its mirrored pair), orcombine all meshes. 
 - Sets how resulting meshes are combined. This can be 
 - 
mask
- The list of boolean values that defines which primitives to mirror. If empty, all primitives will be mirrored.
 
 
Outputs
- 
geometry
- Output primitives.
 
 - 
points
- The list of points of the output primitives.
 
 - 
points.x
- The list of x values of the points of the output primitives.
 
 - 
points.y
- The list of y values of the points of the output primitives.
 
 - 
points.z
- The list of z values of the points of the output primitives.
 
 
Note(s)
- 
The mode inputs first three options (
around min,around center, andaround max) set the mirror axis position at the bounds of the input primitives. - 
Mirrored primitives will also have their UV’s (NURBS curves and surfaces) and normals mirrored as well.