Mirror
Mirrors geometry across a selected axis.
Inputs
-
geometry
- Accepts a single geometry connection (unless the SHIFT key is held).
-
axis
- Sets the axis in which input primitives are mirrored across. This can be
x,y, orz.
- Sets the axis in which input primitives are mirrored across. This can be
-
mode
- Sets the position of the mirror axis in which input primitives are mirrored. This can be
around min,around center,around max, oraround pivot value(which sets a custom mirror axis).
- Sets the position of the mirror axis in which input primitives are mirrored. This can be
-
pivot
- The vector value that defines the mirror plane when the mode input is set to
around pivot value.
- The vector value that defines the mirror plane when the mode input is set to
-
keep input geo
- Sets whether to keep the input primitives or not.
-
combine result
- Sets how resulting meshes are combined. This can be
leave as is(will not combine meshes),combine pairs of meshes(will combine an individual PolyMesh primitive with its mirrored pair), orcombine all meshes.
- Sets how resulting meshes are combined. This can be
-
mask
- The list of boolean values that defines which primitives to mirror. If empty, all primitives will be mirrored.
Outputs
-
geometry
- Output primitives.
-
points
- The list of points of the output primitives.
-
points.x
- The list of x values of the points of the output primitives.
-
points.y
- The list of y values of the points of the output primitives.
-
points.z
- The list of z values of the points of the output primitives.
Note(s)
-
The mode inputs first three options (
around min,around center, andaround max) set the mirror axis position at the bounds of the input primitives. -
Mirrored primitives will also have their UV’s (NURBS curves and surfaces) and normals mirrored as well.