Delete primitives
Deletes primitives using a mask or index list.
Inputs
- 
geometry
- Accepts a single geometry connection (unless the SHIFT key is held).
 
 - 
mask
- The list of boolean values that defines which primitives to delete.
 
 - 
index list
- The list of indices that defines which primitives to delete.
 
 - 
invert
- Sets whether to invert the selection of deleted primitives or not.
 
 - 
keep points
- Sets whether to keep the points of deleted primitives or not.
 
 
Outputs
- 
geometry
- Output primitives.
 
 - 
points
- The list of points of the output primitives.
 
 - 
points.x
- The list of x values of the points of the output primitives.
 
 - 
points.y
- The list of y values of the points of the output primitives.
 
 - 
points.z
- The list of z values of the points of the output primitives.
 
 
Note(s)
- Other names for this node include: DeletePrimitives, Erase, and Nuke.