Delete primitives
Deletes primitives using a mask or index list.
Inputs
-
geometry
- Accepts a single geometry connection (unless the SHIFT key is held).
-
mask
- The list of boolean values that defines which primitives to delete.
-
index list
- The list of indices that defines which primitives to delete.
-
invert
- Sets whether to invert the selection of deleted primitives or not.
-
keep points
- Sets whether to keep the points of deleted primitives or not.
Outputs
-
geometry
- Output primitives.
-
points
- The list of points of the output primitives.
-
points.x
- The list of x values of the points of the output primitives.
-
points.y
- The list of y values of the points of the output primitives.
-
points.z
- The list of z values of the points of the output primitives.
Note(s)
- Other names for this node include: DeletePrimitives, Erase, and Nuke.