Copy
Copies and transforms geometry.
Inputs
- 
geometry
- Accepts multiple geometry connections.
 
 - 
# of copies
- The number of copies to make of the input primitives.
 
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translate
- 
The vector value that defines how much each copy will be translated (moved). Each copy of the input primitives will be translated from the transform of the previous copy.
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For example, a box with a center at
0,0,0is copied at a translate input of500,0,0. The first copy will be translated to500,0,0, the second copy will be translated another500,0,0for a total translation of1000,0,0, and so on. 
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rotate
- 
The vector value that defines how much each copy will be rotated. Each copy of the input primitives will be rotated from the transform of the previous copy.
 - 
For example, a box with a starting rotation of
0,0,0is copied at a _rotate _input of0,0,45. The first copy will be rotated by0,0,45, the second copy will be rotated another45,0,0for a total rotation of0,0,90(from the original input primitives), and so on. 
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scale
- 
The vector value that defines how much each copy will be scaled. Each copy of the input primitives will be scaled from the transform of the previous copy.
 - 
For example, a box (with dimensions
1000,1000,1000) is copied at a scale input of1,1,1.5. The first copy will be scaled by1.5,1.5,1.5(now with dimensions of1000,1000,1500), the second copy will scale the first copy (that has the dimensions of1000,1000,1500) by1,1,1.5(now with dimensions of1000,1000,2250), and so on. 
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uniform scale
- 
The value that defines how much each copy will be scaled uniformly. Each copy of the input primitives will be scaled from the transform of the previous copy.
 - 
For example, a box (with dimensions
1000,1000,1000) is copied at a uniform scale input of1.5. The first copy will be uniformly scaled by1.5to the dimensions of1500,1500,1500, the second copy will uniformly scale the first copy (that has the dimensions of1500,1500,1500) by1.5to the dimensions of2250,2250,2250, and so on. 
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combine meshes
- Sets whether to combine all copied meshes into a singular mesh primitive. Only meshes are combined. Curves, NURBS surfaces, and other primitive types are ignored with this function.
 
 
Outputs
- 
geometry
- Output primitives.
 
 - 
points
- The list of points of the output primitives.
 
 - 
points.x
- The list of x values of the points of the output primitives.
 
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points.y
- The list of y values of the points of the output primitives.
 
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points.z
- The list of z values of the points of the output primitives.
 
 
Note(s)
- 
The combine meshes input has the same function as the combine meshes node with its group behavior input set to
exclude meshes from groups. - 
Other names for this node include: Duplicate.