Weld Vertices
Welds overlapping polygon triangle edges based on an angle threshold.
Inputs
-
geometry
- Accepts a single geometry connection (unless the SHIFT key is held).
-
radius
- The radius that determines if adjacent vertices will be welded together.
-
angle threshold
- The minimum angle that determines if adjacent vertices will be welded together.
-
average position
- Sets whether to average the position of welded vertices or not.
-
nuke ghost triangles
- Sets whether to delete triangles with zero area (that can often occur by the weld). This is done after the weld.
-
nuke orphan points
- Sets whether to delete points not associated with any triangles. This is done after the weld.
-
mask
- The list of boolean values that defines which vertices to weld together. If empty, all vertices will be welded together.
Outputs
-
geometry
- Output primitives.
-
points
- The list of points of the output primitives.
-
points.x
- The list of x values of the points of the output primitives.
-
points.y
- The list of y values of the points of the output primitives.
-
points.z
- The list of z values of the points of the output primitives.
Notes
- Other names for this node include: WeldVertices, Smooth normals, Merge points, and Weld polygons.